![]() ![]() Its staggeringly slow, yes it loads fast but that's about where it ends. Don't get me wrong lots to love in blender but for archviz its a nightmare. I use blender every day as well, certainly would never switch over 3dsmax. And of course I would lose the advantage of my long term experience with Max.ĭoes anyone have a similar experience? Or perhaps just feedback of Cinema4D stability\performance vs 3ds Max? I'm a one man show, so switching wouldn't be insane but I’d like to get some feedback from others before doing more than just poking at some simple scenes. I'd need to find swaps for: Forest pack, Railclone, my current snow plugin, bercontiles, and a handful of others. Long story short, I'm tentatively exploring the ramifications of switching platforms to C4D while staying on Corona. I've also been unimpressed with some aspects of Autodesk, from client relations, to speed of development, and stability and performance in larger arch viz exteriors. So I've been on the platform since 2009 or so.Īnyhow, I have heard a number of good things about Cinema4D and I like some of the features I see. Prior to that I used 3ds max as an architect and prior to that I used it as a student. Post Processing in the VFB: So we’re happy with our image, but how about pushing it to the next level with some post effects, here we look at further Tone mapping controls, Luts, as well as bloom and glare.Hello! I do primarily arch viz stills and short films for a handful of regular clients.Additional lighting: We’ve got our main skylight but what about adding some additional lights to the scene….Adding Assets: Importing assets to our scene and assigning textures to them.Render Settings: Let's head over to our Cinema 4D render settings tab, then to the Corona settings and we can set some parameters, such as Pass Limit/Noise level limit - which directly affects the amount of time the image will render for.Adding a Corona Camera to the scene: With our materials on the windows we need to setup a camera that we can render from – we create a Corona one (with a pre-applied Corona camera tag, from the Corona menu).Introduction to materials/Material Library: Now that we’ve added our CoronaSky to the scene and gone inside our room, we need to be able to see through our windows to allow light to fill our room!.To compensate for an exterior scenario, we can turn on tone mapping and dial down the exposure to an appropriate level that we are happy with. This is because the default exposure is set up for an interior scenario with the Daylight system. You will immediately notice that the scene renders extremely bright. Your first render/introduction to IR & the VFB: You can now do your first render.Along the top menu bar click on Corona > CoronaSky and a Corona Sky will be added to your scene. Let’s use the Corona Daylight system to get some simple realistic outdoor lighting. Add a CoronaSky: We need some lighting in our scene as well.First steps: Opening our blank scene with just the geometry and quickly exploring it, as well as setting Corona as the render engine for Cinema 4D to use.Download the empty Interior Scene if you want to follow along. Introduction: A look at the completed scene, and a talk about what we are about to set up. ![]() You can read about installation and activation on our helpdesk if you need any assistance. Download and install: Visit /download to download Chaos Corona, install it and open Cinema 4D.
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